Horse, Pony (War)

Species: Horse. Breed/Type: Pony (Common). Class: Animal (Mammal).

Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.

 

Level: 1-D30 +1. Damage-Points: 1-D8 x level.

Number encountered: 1.

Experience-Points: 20 x level.

 

Characteristics:

Awareness: Hearing: 25, Sense of Smell: 25, Sixth Sense: 0, Taste: 24, Touch: 18, Vision: 26,

Charisma -: Appearance: See: "Description". Speech: 2, Constitution: 30, Coordination: 30, Dexterity: 30, Intelligence: 4, Mental-Strength: 30, Strength: 40, Wisdom: 4.

 

Movement:

Flying: Can't. Grounded: 18. Swimming: 6.

 

Luck: 1-D6 per level.

Oxygen-Points: 90.

Blood-Points: 90.

 

Attacks:

Kick ----------- : 2

Damage ------ : 1-D6 (+ 1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Blunt.

Special ------- : None.

 

Defense: 30. Offense: 30.

 

Treasure: %Roll needed to have money and treasure:

None.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

 

Description:  Eye color: Brown. Eye shape: Medium-sized and oval. Height: 5' 0". Length: 8'-0". Posture: Quadruped. Fur color: Brown. Fur texture: Course. Weight: 600 Lbs.

 

Dislikes ----- : Attackers. The training of this horse will cause it to attack an attacker.

Disposition - : The War pony is a more intelligent as a trained horse, obeying commands as follows: Defend, Kill, Help, Subdue, Route (meaning to round up what the master points at), Retreat, Rescue, and Stay. This faithful animal will seldom run from an enemy unless told to do so.

 

Fears -------- : Fire. This creature will flee in a panic from flames unless an avoidance-roll vs. "Fear" is successful.

 

Habitat ------ : N/A. See: "Note".

Immunities - : None.

Life-span --- : 30 years.

Likes -------- : Food.

Needs ------- : Basic necessities of life (food, water shelter, etc.).

Note --------- : This is a war-trained horse. It is purchased, and rarely encountered on its own. The Game Master will decide the nature of this encounter. GM: The circumstance of encountering this creature will be to your discretion. Merely encountering this horse alone is odd in and of itself. It could have a rider, or be riderless. Be creative.

 

Special Abilities:

Water Sense: This creature can sense good drinking water on a roll of 10+

 

Special Defenses:

Fear-Resistance: 70%.

Intimidation-Resistance: 30%.

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: Fire makes them panic (avoid vs. "Fear" or flee). If blindfolded, this creature will not panic and flee unless actually burned. See: "Special Defenses".

 

Weapon Susceptibilities: Rank-0 non-magical weapon to harm.